TITLE: Technical Lighting Artist
REQUIREMENTS: Bachelor’s degree in Animation, Arts, Computer Science, or related field.
SPECIAL REQUIREMENTS: Any suitable combination of education, training, &/or experience is acceptable.
JOB DUTIES: Maintain, improve, and document existing lighting tools and pipelines. Be the glue between lighting artists and engineering team. Implement feature requests from lighting, design and technical teams. Educate artists on the theory behind pbr, best practices of tools, rendering and materials. Monitor and optimize game rendering performance and memory usage and help development of tools to aid in this process. Create example maps for testing, educational and corrective purposes. Streamline existing lighting setup and process. Work in proprietary scripting code and tools to standardize complex light behaviors. Find and report rendering issues including bug submission, tracking status, and monitoring pending Integrations.
Salary range: $103,584/year to $124,000/year
CONTACT: Please send resume ref#22351/contact K. Finnsson for an appointment.
Activision Publishing, Inc.
2701 Olympic Blvd., Bldg. B
Santa Monica, CA 90404 (Headquarters)
Jobsite: Woodland Hills, CA (Full-time position)