TITLE: Software Engineer
REQUIREMENTS: Bachelor’s degree in Animation, Graphic Design, or related field or foreign equivalency and 2 years of experience in the job or 2 years of experience as an Artist or in a related occupation.
SPECIAL REQUIREMENTS: Any suitable combination of education, training &/or experience is acceptable.
JOB DUTIES: Responsible for the following systems: Low-level systems across multiple PC and Console platforms – Kernel abstractions, I/O for resource loading and streaming, High performance memory management and tracking, Memory optimizations, CPU & GPU performance tools and improvements, Job-systems and threading abstractions. Scene management – Scene organization and culling. Data Storage – Build and data organization, archiving and delivery. Physics – Developing and maintaining the physics engine, Optimizations in performance, memory usage, and quality of physics. Implement and design software systems through collaboration with engineers, designers, and artists. Maintain and promote standards for code, design, development, debugging, optimization, review, testing, and documentation. Own, improve and extend a large established codebase. Continually expand knowledge of new game technologies and systems. Document completed designs, tools, and code. Participate in design and code reviews.
SALARY: $120,000/year to $161,500/year
CONTACT: Please send resume ref#22262/contact K. Finnsson for an appointment.
Blizzard Entertainment Inc.
PO Box 18979
Irvine, CA 92623
Jobsite: Irvine, CA (Full-Time Position)