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Blizzard Entertainment Inc., Cinematics Technical Artist

July 12, 2021 By jobsearch

TITLE: Cinematics Technical Artist

REQUIREMENTS: Bachelor’s degree in Animation, Industrial Design, Entertainment Technology, or related field or foreign equivalency and 2 years of experience in the job or 2 years of experience as an Artist, Animator, or in a related occupation.

SPECIAL REQUIREMENTS: Any suitable combination of education, training, &/or experience is acceptable.

JOB DUTIES: Facilitate the development and support of shared rigging and animation technology utilized in cinematic and game creation pipelines across multiple teams. Duties involve using animation, rigging, deformation and simulation tools used in the CG/VFX industry, as well as related cross pipeline workflows. Implement tools and workflow automation. This position will be the point of communication between multiple teams using our Rigging and Animation technology. Train, educate and inform ancillary teams of our rigging and simulation technology development.

CONTACT: Please send resume ref#20201/contact K. Finnsson for an appointment.
Blizzard Entertainment Inc.
PO Box 18979
Irvine, CA 92623

Jobsite: Irvine, CA (Full-time position)

Filed Under: Computer Animation

post

Blizzard Entertainment Inc., Senior Artist

June 29, 2021 By jobsearch

TITLE: Senior Artist

REQUIREMENTS: 4 years of experience in the job or 4 years of experience as an Artist &/or Modeller, Artist & Producer, or in a related occupation

SPECIAL REQUIREMENTS: Any suitable combination of education, training, &/or experience is acceptable.

JOB DUTIES: Concept, model, and texture highly-creative environment art, including natural environments and architecture that push the possibilities of what an “epic entertainment experience can be. Combine traditional art aesthetics with next-gen 3D authoring techniques to create a unique visual style for environments that extend the boundaries of what’s creatively possible. Develop a broad range of environments that include trees, architecture, foliage and highly-creative, unique points of interest needed to define the visual direction of the game. Work closely with level designers and artists to develop unique play spaces and captivating environments that players love spending time in. Take high poly sculpts and source art and create real-time environment art models and textures that are production-ready for rigging and animation. Partner with engineers and tech artists to help develop an effective environment art pipeline that facilitates prototyping and a rapid iteration mindset for a game development team. Partner with other artists, designers, and engineers to collaborate on creatively complex assignments to develop an inspiring art vision.

CONTACT: Please send resume ref#20236/contact K. Finnsson for an appointment.
Blizzard Entertainment Inc.
PO Box 18979
Irvine, CA 92623

Jobsite: Irvine, CA (Full-time position)

Filed Under: Computer Animation

post

Blizzard Entertainment Inc., Artist

June 25, 2021 By jobsearch

TITLE: Artist

REQUIREMENTS: Bachelor’s degree in Animation or related field or foreign equivalency.

JOB DUTIES: Construct 3D architectural models and light assets. Create 2D hand-painted textures (with no photograph overlays). Create assets that t within the companys online game style. Duties involve prototype and create block-out assets. Work closely with other Artists. Communicate with Production, Design, and other departments.

CONTACT: Please send resume ref#20224/contact K. Finnsson for an appointment.
Blizzard Entertainment Inc.
PO Box 18979
Irvine, CA 92623

Jobsite: Irvine, CA (Full-time position)

Filed Under: Computer Animation

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