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Blizzard Entertainment, Inc., Technical Artist, Characters

June 3, 2025 By jobsearch

TITLE: Technical Artist, Characters

REQUIREMENTS: Bachelor’s degree in Animation, Digital Arts, or related field or foreign equivalency.

JOB DUTIES: Responsible for creating and supporting the character rigs for the online game. Use computer software to generate new images. Create designs, concepts, and original rigs/skins, based on knowledge of applicable principles and esthetic design concepts. Stay current with research new software or design concepts. Work with the art department to make sure character models are created properly and are ready to be rigged. Work with the animation department to help build easy to use rigs that can support the creation of appealing, keyframed animated performances. Rig, skin, and create simulations for cloth and hair in Maya across a diverse set of characters and monsters. Produce still and animated graphics for art and animation departments. Streamline the content creation pipeline to help support the team’s work more efficiently.

Salary range: $85,009/year to $100,000/year

CONTACT: Please send resume ref#23116/contact K. Finnsson for an appointment.
Blizzard Entertainment, Inc.
1 Blizzard Way
Irvine, CA 92618

Jobsite: Irvine, CA (Full-time position)

Filed Under: Artist

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Activision Publishing Inc., Senior Modeling Artist

May 6, 2024 By jobsearch

TITLE: Senior Modeling Artist

REQUIREMENTS: Bachelor’s degree in Animation, Computer Graphics Technology, or related field or foreign equivalency and 1 year of experience in the job or 1 year of experience as an Artist or a related occupation.

SPECIAL REQUIREMENTS: Any suitable combination of education, training &/or experience is acceptable.

JOB DUTIES: Craft hard surface 3D assets and develop compelling game experiences. Research subject matter relating to objectives to ensure an authentic experience. Be a proactive self-starter that can independently execute high- level direction. Collaborate with Art Directors and Art Leads to deliver highly detailed and compelling 3D assets in accordance with the artistic direction, deadlines, and technical requirements. Work with riggers and animators to ensure asset functionality meets in-game expectations. Champion best practices and advocate towards streamlining tools and processes. Gatekeeper for performance, efficiency, and quality. Inspire and mentor fellow artists as a role model of initiative, accountability, and attitude. Encourage artists to thrive on open and welcome constructive criticism. Contribute creative and original ideas towards all aspects of game production and development.

SALARY: $92,500/year to $145,350/year.

CONTACT: Please send resume ref#22409/contact K. Finnsson for an appointment.
Activision Publishing, Inc.
2701 Olympic Blvd, Bldg. B
Santa Monica, CA 90404 (Headquarters)

Jobsite: Middleton, WI (Full-time position)

Filed Under: Artist

post

Activision Publishing Inc., Environment Artist

August 8, 2023 By jobsearch

TITLE: Environment Artist

REQUIREMENTS: Bachelor’s degree in Animation, Interactive Design and Game Development, or a related field.

JOB DUTIES: Implement visual effects to support both gameplay and storytelling. Work closely with engineering teams to implement new effects technology. Set the pace for the visual style of VF X on an unannounced project. Creation of handcrafted visual effects to be used in real-time game assets. Technical setup, integration, an troubleshooting of VFX in a realtime game engine. Work with Art Director to ensure the timely completion of VFX assets at the desired quality bar. Serve as an active participant in team art discussions, critiques, and reviews. Paint special FX textures from scratch and match an established style.

SALARY: $68,640/year to $100,000/year

CONTACT: Please send resume ref#22319/contact K. Finnsson for an appointment.
Activision Publishing, Inc.
2701 Olympic Blvd, Bldg. B
Santa Monica, CA 90404 (Headquarters)

Jobsite: Woodland Hills, CA (Full-time position)

Filed Under: Artist

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